![]() It was great to be properly surprised a good deal of times, as that doesn’t happen too often. ![]() I was wary about a space theme as I’ve not really been that drawn in by similarly-themed rooms in the past, but the ever-creative team at Locked In manage to make the most of the theme, with some really unusual and creative puzzles and set-pieces, including one or two genuinely stand-out moments. This is a room that we found quite on the easy side, especially compared to their other offerings, and as a result our fairly experienced full team of six powered through (to top the leader board, no less!) but even though it was a speedy escape, the full experience lasted a good deal longer and we didn’t feel short-changed. There are plenty of dining options nearby we enjoyed the Dumpling Inn & Shanghai Saloon.īook your hour with The Unlockables’s The Escape, and tell them that the Room Escape Artist sent you.ĭisclosure: The Unlockables provided media discounted tickets for this game.Once again Locked In Edinburgh show why they’re our favourite escape game venue in Central Scotland, with a unique and creative game that dialled up the fun level to the max and had us laughing out loud on a good few occasions (look out for a few uniquely Scottish bits of humour!).The Unlockables is located upstairs, in a plaza with plenty of parking.Contact them if you have any concerns about booking. The Unlockables made this abundantly clear on their website. Note that The Escape involved some crawling, small spaces, low lighting, and color perception.Some players will have more challenging beginnings than others. The opening sequence varied considerably for each player on the team.To achieve this, The Unlockables would have to shift the late-game aesthetic and gameplay from what had come before. The Escape couldn’t support its narrative arc. When the straightforward narrative shifted dramatically later in the escape room, it felt forced. One puzzle suffered from reliance on color perception in low lighting. Particularly for this adventure-style escape room, we’d love to seem them continue to shift toward more physically interactive challenges. While The Unlockables had made strides to remove paper or better integrate their puzzles into the set, they still had a ways to go. The Escape included a number of paper-style puzzles. The Escape suffered from wear on their less sturdy construction. While this unpolished look generally worked for the scenario, it didn’t function seamlessly. The Unlockables had complete control over the technology in The Escape. When one interaction malfunctioned during our playthough, they manually overrode their system and triggered it to occur differently. As it became familiar, it never felt fully discovered or comfortable. The Unlockables created a space that continually instilled an urgency of escape. The time and space allotted to these different types of challenges were deliberate and logical throughout. The Escape balanced individual thinking with collaborative puzzling. The blindfolds added intensity to the opening puzzle sequence and set the tone for this kidnapping escape. In The Escape they were both necessary and handled well. We don’t see many escape rooms where blindfolds make sense. The effort showed and was well worth it.įrom the first moments, The Escape built up adrenaline. The Unlockables built some puzzles into the physical gamespace and they’ve worked to convert their more paper-based, layered puzzles into larger, more interactive challenges. Incorporating both solo and collaborative puzzling through non-linear gameplay across a large gamespace, The Escape hinged on successful communication. As we opened up more of the gamespace, it felt more homey, but not comfortably cozy. The space was unadorned, hacked-together, foreboding, and just a bit creepy. The Escape felt like a serial killer’s warehouse. We were kidnapped, blindfolded, handcuffed, and locked in a grim place. While attending a lavish Southern California party, we were invited to the VIP area. Players who don’t need to be a part of every puzzle.While the gameplay in The Escape didn’t quite evolve enough to support the narrative shift, this didn’t dampen the energy or excitement of the experience. The Unlockables chose the right theme to build up their escape room knowhow: the homemade, hacked-together construction, combined with a dramatic opening, large gamespace, and puzzle-driven gameplay, fostered the adrenaline and urgency of a serial killer escape. This was an escape room for enthusiasts by an enthusiast. Price: $30 per ticket, minimum purchase of 4 tickets REA Reaction
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