Legacy emulates that same plate-spinning style more than once. You had to ceaselessly soak up resources while you could while also completing your objectives and moving your base out of harm's way every few minutes. The standout skirmish from that first campaign was pulled straight out of The Chronicles of Riddick, of all places, forcing players to outrun a solar flare scouring the planet. This is something the first chapter, Wings of Liberty, got very right, but the second, Heart of the Swarm, did not. StarCraft is at its strongest when it gives you too many objectives to juggle for too long. Boots on the ground, keep steppingÄespite Legacy's fictional failures, the single-player campaign in this expansion is a lot stronger than its predecessor. The plot points in both series are basically identical, and Jones’ Moon was pretty good. If you must know what's happening going into Legacy of the Void-the finale to the StarCraft II trilogy and the fifth installment in the series, overall-it sports a slide show telling "the story so far." Honestly, though, you're better off grabbing a ticket to see Duncan Jones' upcoming Warcraft movie adaptation. In-game and out, the scope was so much smaller and the plot much more affecting for it. It's ironic-the first game was all about petty politicking and squabbles between the Zerg, Protoss, and Terrans over limited resources. The deluge of hard-to-parse proper nouns and space magic is enough to douse even the tiniest spark of interest at this point. If you haven't paid attention to the lore of StarCraft II up to this point, now is a terrible time to start. Only Artanis, Hierarch of the Protoss, can save the Koprulu Sector by uniting the Daelaam, Tal'darim, and Nerazim against him. A rogue Xel'Naga, Amon, looks to slaughter the Firstborn and end the cycle of life and death.
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